

Looking to the bright side, I felt that maybe it was going to be a good thing and the fresh eyes looking over Maya and 3dsMax would bring some innovation to these somewhat old cranky workhorses. As were many of you, I was shocked and saddened by the announcement that Softimage had reached end-of-life and was being discontinued. Note that this is primarily an issue on MacOS, where Maya's version of Python is likely to conflict with the version provided by the system.Technically there is a 2015 version with updates, but this will be the last version of Softimage. It is important to use the Python version shipped with Maya and not the system version when building USD on MacOS. Passed 27.43 secġ00% tests passed, 0 tests failed out of 8

Passed 12.06 secĨ/8 Test #4: AL_USDMayaTestPlugin. Passed 10.28 secħ/8 Test #7: TestAdditionalTranslators. Passed 9.96 secĦ/8 Test #5: TestUSDMayaPython. Passed 6.01 secĥ/8 Test #8: TestPxrUsdTranslators. Passed 0.73 secĤ/8 Test #1: AL_MayaUtilsTests. Passed 0.10 secģ/8 Test #3: Python:AL_USDTransactionTests. Passed 0.06 secĢ/8 Test #6: testMayaSchemas. Test project /Users/sabrih/Desktop/workspace/build/Debug/plugin/alġ/8 Test #2: GTest:AL_USDTransactionTests.
Autodesk maya 2015 wont uninstall zip file#
Installs all the necessary plug-ins and librariesīundles up all the installation files as a zip file inside the package directory By default "clean, configure, build, install" stages are executed if this argument is not set.Ĭall this stage every time a cmake file is modified build-args="-DBUILD_ADSK_PLUGIN=ON,-DBUILD_PXR_PLUGIN=OFF,-DBUILD_TESTS=OFF"īuilds the Pixar USD plugin and libraries.īuilds the Animal Logic USD plugin and libraries.īuilds the Maya-To-Hydra plugin and scene delegate.īuilds translators for RenderMan for Maya shaders.Ĭomma-separated list of stages can also be passed to the build system. Earlier versions of Maya should still be able to load the plug-ins but without the features enabled by UFE. NOTE: UFE is only supported in Maya 2019 and later. To build the project with UFE support, you will need to use the headers and libraries included in the Maya Devkit: Maya 2019 and Maya 2020 both shipped with UFE v1.0.0. UFE is developed as a separate binary component, and therefore versioned separately from Maya. UFE comes installed as a built-in component with Maya 2019 and later. This allows Maya to edit pipeline data such as USD. The Universal Front End (UFE) is a DCC-agnostic component that allows Maya to browse and edit data in multiple data models. PATH and PYTHONPATH are automatically adjusted inside the project to point to the correct USD location. NOTE: Make sure that you don't have an older USD locations in your PATH and PYTHONPATH environment settings. Release: v20.05 or v20.08 or v20.11 or v21.02 or v21.05 or v21.08įor additional information on building Pixar USD, see the Additional Build Instruction section below. When building the maya-usd project, it is important the recommended Pixar USD commitID or tag from the table below are used: Pixar has recently removed support for building Maya USD libraries/plug-ins in their github repository and build_usd.py.
Autodesk maya 2015 wont uninstall how to#
See Pixar's official github page for instructions on how to build USD. NOTE: Visit the online Maya developer help document under Setting up your build environment for additional compiler requirements on different platforms. Visual Studio X64 2017 or 2019 command prompt Tools and System Prerequisitesīefore building the project, consult the following table to ensure you use the recommended version of compiler, operating system, cmake, etc. Follow the instructions below to learn how to use the script.

This script builds the project and installs all of the necessary libraries and plug-ins for you. The simplest way to build the project is by running the supplied build.py script.
